{"id":16013,"date":"2025-08-21T22:21:48","date_gmt":"2025-08-21T20:21:48","guid":{"rendered":"https:\/\/spielecheck.gg\/?p=16013"},"modified":"2025-08-21T22:21:48","modified_gmt":"2025-08-21T20:21:48","slug":"crisisx-in-the-gamescom-check-this-is-how-the-start-plays-that-remains-to-be-proven","status":"publish","type":"post","link":"https:\/\/spielecheck.gg\/en-us\/crisisx-in-the-gamescom-check-this-is-how-the-start-plays-that-remains-to-be-proven\/","title":{"rendered":"CrisisX in the gamescom check: This is how the launch plays - that remains to be proven"},"content":{"rendered":"<p><strong>CrisisX promises 1,200 km\u00b2, 5,000 players, zombie hordes and tanks - and still wants to be beginner-friendly. Our impression after 90 minutes of hands-on time: It's easy to get started, but the XXL promises still have to pass the stress test. In this article, we take a look at what CrisisX can already do, what is missing and what information is relevant until Early Access.<\/strong><\/p>\n<div id=\"footable_parent_16042\"\n         class=\"footable_parent ninja_table_wrapper loading_ninja_table wp_table_data_press_parent semantic_ui colored_table\" data-no-translation=\"\">\n                <table data-ninja_table_instance=\"ninja_table_instance_0\" data-footable_id=\"16042\" data-filter-delay=\"1000\" aria-label=\"2025 Crisis-MEthodik\"            id=\"footable_16042\"\n           data-unique_identifier=\"ninja_table_unique_id_4292105855_16042\"\n           class=\"foo-table ninja_footable foo_table_16042 ninja_table_unique_id_4292105855_16042 ui table  yellow ninja_search_right nt_type_legacy_table selectable hide_horizonal_borders hide_vertical_borders striped compact vertical_centered inverted footable-paging-right ninja_table_search_disabled ninja_table_pro\">\n                <colgroup>\n                            <col class=\"ninja_column_0\">\n                    <\/colgroup>\n        <thead>\n<tr class=\"footable-header\">\n                        <th scope=\"col\"  class=\"ninja_column_0 ninja_clmn_nm_was_wir_auf_der_gamescom_getestet_haben\">Was wir auf der Gamescom getestet haben<\/th><\/tr>\n<\/thead>\n<tbody>\n\n        <tr data-row_id=\"19\" class=\"ninja_table_row_0 nt_row_id_19\">\n            <td>Wir hatten ca.\u00a090 Minuten Hands-on\u00a0mit der\u00a0gamescom-Build\u00a0von\u00a0CrisisX\u00a0und sprachen mit Producer\u00a0Chao Tong\u00a0(deutsch\u2013chinesisch gedolmetscht). Wichtiger Rahmen:\u00a0In der Messe-Session gab es keine Spielerbegegnungen.\u00a0Aussagen zu Massengefechten, Clan-Druck und sozialer Dynamik beruhen daher auf Dev-Informationen, nicht auf erlebtem PvP. Wo Angaben ausschlie\u00dflich aus Gespr\u00e4ch oder Anspiel stammen, markieren wir\u00a0Dev-Angabe\u00a0bzw.\u00a0Build-Beobachtung.<\/td>        <\/tr>\n    <\/tbody><!--ninja_tobody_rendering_done-->\n    <\/table>\n    \n    \n    \n<\/div>\n\n<h2>CrisisX at a glance - what you need to know<\/h2>\n<p><strong>CrisisX<\/strong> is a <strong>Open-world survival game<\/strong> (survival, gathering, production) for <strong>PC, iOS, Android<\/strong> with <strong>Free-to-play<\/strong>-approach: <strong>30\u00d740 km (\u22481,200 km\u00b2)<\/strong>, <strong>Up to 5,000 simultaneous players per server<\/strong>, <strong>twelve biomes<\/strong>, <strong>PvE<\/strong> (incl. bosses), <strong>PvP<\/strong> for resources, <strong>Base construction<\/strong> and <strong>Vehicles<\/strong> up to <strong>armored tracked vehicles<\/strong>. History (dev information): CrisisX started as <strong>Mobile project<\/strong>, later <strong>PC parity<\/strong> and approach with a larger world. Current planning: <strong>Stress test Nov 2025<\/strong>, <strong>Early Access Q2\/2026<\/strong>.<\/p>\n<h2>Orders of magnitude and comparisons<\/h2>\n<p>The <strong>CrisisX card<\/strong> measures \u2248 1,200 km\u00b2 (30\u00d740 km). That is almost three times the size of Cologne. For survival gamers: DayZ - Chernarus is \u2248 225 km\u00b2, so CrisisX would be around 5.3 times as big.<\/p>\n<p><strong>Building<\/strong> Reminiscent of Rust\/Icarus: foundation, walls, door, windows, stairs, roof.<\/p>\n<figure id=\"attachment_16034\" aria-describedby=\"caption-attachment-16034\" style=\"width: 640px\" class=\"wp-caption alignnone\"><img fetchpriority=\"high\" decoding=\"async\" class=\"wp-image-16034 size-medium\" src=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Bausystem-640x360.png\" alt=\"Building in CrisisX: You create your buildings from individual modules. You can upgrade the materials later.\" width=\"640\" height=\"360\" srcset=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Bausystem-640x360.png 640w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Bausystem-1280x720.png 1280w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Bausystem-768x432.png 768w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Bausystem-1536x864.png 1536w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Bausystem-2048x1152.png 2048w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Bausystem-18x10.png 18w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><figcaption id=\"caption-attachment-16034\" class=\"wp-caption-text\">Building in CrisisX: You create your buildings from individual modules. You can later upgrade the materials. This works in a similar way in other survival games.<\/figcaption><\/figure>\n<p>The <strong>Operation<\/strong> is reminiscent of the tap flow of mobile games due to the many actions on one button (F) - it just has to work as a mobile game.<\/p>\n<h2>This is how the CrisisX map is cut<\/h2>\n<p>The map layout of CrisisX follows a <strong>Subdivision into different areas<\/strong>.<\/p>\n<ul>\n<li><strong>All the way south<\/strong> introduces <strong>Tutorial<\/strong>-The game introduces you to movement, gathering, crafting and combat.<\/li>\n<li>Immediately <strong>north<\/strong> of which includes a larger <strong>PvE area<\/strong> (~ 30-40% of the map), where you can play relatively safely, collect resources and try out systems.<\/li>\n<li><strong>Even further north<\/strong> begins the <strong>PvP area <\/strong>(~40-55% of the map), which must first be unlocked - the prerequisite for access is advancement to a certain experience level. Risk, enemy difficulty and loot value increase in this area. Groups and clans will have their natural home here.<\/li>\n<li><strong>All the way north<\/strong> Finally, the northernmost ~15 to 20 % of the map lie behind another level gate. According to the dev, even more difficult PvE opponents can be expected there - a high-risk area for very well-prepared groups and individual players.<\/li>\n<\/ul>\n<figure id=\"attachment_16032\" aria-describedby=\"caption-attachment-16032\" style=\"width: 640px\" class=\"wp-caption alignnone\"><img decoding=\"async\" class=\"size-medium wp-image-16032\" src=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Map_Sueden-640x360.jpg\" alt=\"CrisisX ingame map: Maximum zoom level\" width=\"640\" height=\"360\" srcset=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Map_Sueden-640x360.jpg 640w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Map_Sueden-1280x720.jpg 1280w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Map_Sueden-768x432.jpg 768w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Map_Sueden-1536x864.jpg 1536w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Map_Sueden-18x10.jpg 18w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Map_Sueden.jpg 1920w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><figcaption id=\"caption-attachment-16032\" class=\"wp-caption-text\">CrisisX ingame map: Maximum zoom level<\/figcaption><\/figure>\n<p>In my playthrough, the southern coast seemed noticeably animated with points of interest (POI; prominent locations with loot or side quests): hardly a moment without a new impulse - a burning car here, a traveling merchant there, a farmhouse with infected people in sight. Because we had no player encounters, this is a solo perspective; on live servers, the circumstances can change due to other players.<\/p>\n<h2>Hands-on: dog, yard, hut - and the fast car<\/h2>\n<h3>This is how our CrisisX session played out: from the first knife to the mini farm<\/h3>\n<p>The Build trade fair starts with a detailed introduction to the game world accompanied by video sequences: <strong>a rather typical zombie survival story:<\/strong> An infection has broken out that is turning people into zombie-like \"Infected\".<\/p>\n<p><strong>Blow after blow.<\/strong> The whole thing happens unexpectedly. One minute we're sitting in a restaurant, the next we're washed ashore on an island after a wild escape on foot and by boat. On the way, we have lost our sister, who also seems to be on the island. My main mission is to find her again.<\/p>\n<p><strong>Weapons show.<\/strong> We explore the area, fight the infected and learn how to loot and use various weapon systems: automatic rifle, shotgun, machete, Molotov cocktail, grenades, machine gun and rocket launcher. We catch a horse and tame it, chase after a loot drop. All of this is scripted, but it allows us to try out different weapons, including higher-grade ones.<\/p>\n<figure id=\"attachment_16035\" aria-describedby=\"caption-attachment-16035\" style=\"width: 640px\" class=\"wp-caption alignnone\"><img decoding=\"async\" class=\"size-medium wp-image-16035\" src=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-PVE-Kampf-640x360.jpg\" alt=\"PVE battles appear in CrisisX right at the beginning of the tutorial. \" width=\"640\" height=\"360\" srcset=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-PVE-Kampf-640x360.jpg 640w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-PVE-Kampf-1280x720.jpg 1280w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-PVE-Kampf-768x432.jpg 768w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-PVE-Kampf-1536x864.jpg 1536w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-PVE-Kampf-2048x1152.jpg 2048w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-PVE-Kampf-18x10.jpg 18w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><figcaption id=\"caption-attachment-16035\" class=\"wp-caption-text\">PVE battles appear in CrisisX right at the beginning of the tutorial.<\/figcaption><\/figure>\n<p><strong>Open World.<\/strong> But we also lose everything again before we can enter a freer game, driven only by quests and with a much more open-world character.<\/p>\n<p><strong>Stringent, but friendly.<\/strong> The tutorial guides me without limiting me too much. We can't use a shot deer without a knife - a small barrier that immediately clarifies the objective: collect resources, build a knife, cut up the shot game. The principle runs through the gamescom version: small, sensible hurdles that provide structure without slowing you down.<\/p>\n<p><strong>A dog has accompanied us right from the start<\/strong> - not as a mascot, but as a real companion who fights bravely at our side and can also be injured and die.<\/p>\n<p><strong>Building works immediately.<\/strong> Lay the foundations, raise the walls, insert the door - done. Relocation - moving your own base to another location - is the convenience feature that seems tailor-made for a world with a north train: we pack up the building, set it up again somewhere else and take our previous progress with us. For the live version, the parameters (frequency, costs, cooldown times) are interesting; in the gamescom build, the system felt sensible.<\/p>\n<p><strong>Self-catering mechanism:<\/strong> The chicken coop and grazing area for cows can be built, and farm animals can be caught and brought to the base. Yes - in the exhibition version, even a cow fitted into the trunk of our car: practical, but noticeably \"gamey\" (see below). For the first 90 minutes, this created a pleasant flow; in the long term, we expect more realism here.<\/p>\n<p><strong>The vehicle mechanics.<\/strong> In just a few steps and with scrap metal, leather, springs and an old engine, we put together a ready-to-drive car - without any rare special parts. This increases the flow of the game, but brings with it balance risks: If motorization succeeds too quickly, solo loops lose weight and conflicts tip too early in favour of mobile groups. Gatekeepers are mandatory here: rare parts, build times, loss costs, noise\/visibility risk for competing players. Counterattacks against vehicles could increase the tension: Mines, roadblocks, fuel economy etc.<\/p>\n<figure id=\"attachment_16036\" aria-describedby=\"caption-attachment-16036\" style=\"width: 640px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-16036\" src=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Fahrzeuge-640x360.png\" alt=\"CrisisX: In the beginning you will find more cars, in the course of the game you can build tanks.\" width=\"640\" height=\"360\" srcset=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Fahrzeuge-640x360.png 640w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Fahrzeuge-1280x720.png 1280w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Fahrzeuge-768x432.png 768w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Fahrzeuge-1536x864.png 1536w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Fahrzeuge-2048x1152.png 2048w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Fahrzeuge-18x10.png 18w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><figcaption id=\"caption-attachment-16036\" class=\"wp-caption-text\">CrisisX: In the beginning you will find more cars, in the course of the game you can build tanks.<\/figcaption><\/figure>\n<h3>Crafting guardrails in CrisisX: why the mini hurdles help<\/h3>\n<ul>\n<li><strong>The hunt begins<\/strong> not in a vacuum, but is based on small, guided steps. First build an axe, then cut down trees.<\/li>\n<li>The <strong>Recipe book<\/strong> briefly explains what we need in terms of resources and how long it takes to make the desired item. One example is the \"simple lasso\": Made in a few seconds, with various plant fibers, and the next loop opens up - catching horses.<\/li>\n<li><strong>Farm animals<\/strong> bring rhythm to the base and force simple cycles: Growing food, feeding the animals and harvesting grain or meat.<\/li>\n<li>The <strong>Quest Journal<\/strong> sets chapter markers such as \"Sister's Calling\" or \"The Titan\" and leads via checklists.<\/li>\n<\/ul>\n<p><strong>The only downer in the gamescom build:<\/strong> If you complete a step prematurely, you often have to \"officially\" tick it off again later in the quest context. This is instructive, but costs a little freedom.<\/p>\n<h3>Animal companion: The dog as a play factor, not as cosmetics<\/h3>\n<p><strong>The dog is a system<\/strong>not an ornament. Its values allow for specialization, the kennel bundles care, breeding and expansion.<\/p>\n<p><strong>In battle<\/strong> the companion brings security. It gets involved in fights. But it is also more deeply integrated into the game. Values such as bite damage, cooldown time, search radius or home security indicate roles that the dog could take on in the game: Sniffer dog, guard dog, hunting dog, etc.<\/p>\n<p>That <strong>several dogs<\/strong> opens up fantasies of what could be possible with these animals. A dog house allows for several animals, which can also be bred there. Will there be very powerful dogs later on?<\/p>\n<figure id=\"attachment_16037\" aria-describedby=\"caption-attachment-16037\" style=\"width: 640px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-16037\" src=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Hunde-640x360.jpeg\" alt=\"CrisisX - Max the dog accompanied us through the entire game test.\" width=\"640\" height=\"360\" srcset=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Hunde-640x360.jpeg 640w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Hunde-1280x720.jpeg 1280w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Hunde-768x432.jpeg 768w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Hunde-1536x864.jpeg 1536w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Hunde-2048x1152.jpeg 2048w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Hunde-18x10.jpeg 18w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><figcaption id=\"caption-attachment-16037\" class=\"wp-caption-text\">CrisisX - Max the dog accompanied us through the entire game test.<\/figcaption><\/figure>\n<h3>Attributes and character development in CrisisX: progress through use<\/h3>\n<p><strong>Strength, agility and endurance<\/strong> are the cornerstones of every character, flanked by sub-values such as melee strength, archery, running speed, footstep sound, comfortable temperature (e.g. 11.9-33 C) or poison protection.<\/p>\n<p><strong>Automatic leveling.<\/strong> The \"Conversion\" timer signals when the next increase in value is due - not through freely distributable experience points, but by using corresponding properties. If you run a lot, you become noticeably faster; if you often sneak, you become quieter. The transparency of these game mechanics is remarkable for a free-to-play survival game.<\/p>\n<figure id=\"attachment_16045\" aria-describedby=\"caption-attachment-16045\" style=\"width: 640px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Detaillierte_Charakter_Informationen.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-16045 size-medium\" src=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Detaillierte_Charakter_Informationen-640x357.jpg\" alt=\"In this overview, the game shows the value structure behind the character in great detail\" width=\"640\" height=\"357\" srcset=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Detaillierte_Charakter_Informationen-640x357.jpg 640w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Detaillierte_Charakter_Informationen-1280x713.jpg 1280w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Detaillierte_Charakter_Informationen-768x428.jpg 768w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Detaillierte_Charakter_Informationen-1536x856.jpg 1536w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Detaillierte_Charakter_Informationen-18x10.jpg 18w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Detaillierte_Charakter_Informationen.jpg 1920w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/a><figcaption id=\"caption-attachment-16045\" class=\"wp-caption-text\">In this overview, the game shows the value structure behind the character in great detail.<\/figcaption><\/figure>\n<h3>Base building: get to your first hut quickly and move stress-free<\/h3>\n<p><strong>Almost like in Rust or Icarus.<\/strong> The building system delivers the classic \"first hut\" moment in minutes. Lay the foundations, put the walls on top, door, windows, done. It is low-threshold without being banal.<\/p>\n<p><strong>Relocation.<\/strong> The relocation feature for moving the entire base is almost a quality feature in a world that forces you to travel north: instead of letting old beginner bases become deserted, we move with bag and baggage. That's not particularly realistic with a car. But perhaps that will change. In the end, the decisive factors are frequency, costs and decay times - comfort yes, abuse no.<\/p>\n<figure id=\"attachment_16038\" aria-describedby=\"caption-attachment-16038\" style=\"width: 640px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-16038\" src=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Relocation-640x360.jpeg\" alt=\"CrisisX - The relocation module for the move worked very well. Here we place the previously created base in a new location.\" width=\"640\" height=\"360\" srcset=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Relocation-640x360.jpeg 640w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Relocation-1280x720.jpeg 1280w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Relocation-768x432.jpeg 768w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Relocation-1536x864.jpeg 1536w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Relocation-2048x1152.jpeg 2048w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Relocation-18x10.jpeg 18w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><figcaption id=\"caption-attachment-16038\" class=\"wp-caption-text\">CrisisX - The relocation module for the move worked very well. Here we place the previously created base in a new location.<\/figcaption><\/figure>\n<h3>Of cars and tanks: game changers - but controllable<\/h3>\n<p><strong>Easy Auto.<\/strong> Vehicles are pace-setters in large worlds. They enable convoys, raids and route planning. In the gamescom build, we quickly found ourselves with a drivable car - made of leather, springs, scrap metal and an old engine, with no rare components.<\/p>\n<p><strong>Balancing required.<\/strong> This drives the flow of the game, but requires good balancing so that motorization does not become overpowering. Armored vehicles were hinted at; how difficult or easy it will be to access them will subsequently determine fairness towards new players. The upper limit of 40 players per team confirmed by the developer acts as an anti-Zerg guardrail here: mega-alliances cannot grow indefinitely and have to share territories - a sensible counterbalance to motorization.<\/p>\n<h3>Controls in CrisisX: One-button comfort vs. PC depth - what fits now, what needs to grow later<\/h3>\n<p><strong>Tapp - Tapp.<\/strong> Many actions are assigned to one key (F). Collecting items, opening crates, taming horses, ... This is convenient and helps beginners, but initially takes the sensitivity out of the system.<\/p>\n<p><strong>Click - Click.<\/strong> The combat system is heavily centered on the left mouse button; here, hit feedback, dodge\/parry functions or context actions would add noticeable depth for PC players.<\/p>\n<p><strong>Guided vs. open-world freedom.<\/strong> The tutorial is a clear guide - ideal for the beginning, but north of the gates the leash should be longer: more solution paths, free objectives, sensible shortcuts.<\/p>\n<figure id=\"attachment_16046\" aria-describedby=\"caption-attachment-16046\" style=\"width: 640px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-16046\" src=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Raeume_looten-640x360.jpg\" alt=\"You can search through the furniture in this room. Sometimes there is valuable loot.\" width=\"640\" height=\"360\" srcset=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Raeume_looten-640x360.jpg 640w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Raeume_looten-1280x720.jpg 1280w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Raeume_looten-768x432.jpg 768w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Raeume_looten-1536x864.jpg 1536w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Raeume_looten-18x10.jpg 18w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Raeume_looten.jpg 1920w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><figcaption id=\"caption-attachment-16046\" class=\"wp-caption-text\">You can search through the furniture in this room. Sometimes there is valuable loot.<\/figcaption><\/figure>\n<h2>Communication, moderation and fair play<\/h2>\n<p>As features for communicating with other players could not be tested at gamescom, we spoke to the producer at length and learned the following:<\/p>\n<ul>\n<li><strong>Text chat<\/strong>: There is currently a server-wide text chat. Team or local channels have not yet been implemented.<\/li>\n<li><strong>Voice chat<\/strong>Voice chat is being evaluated internally. On the one hand, we are considering in-game language that everyone in the environment can hear, but also a team voice chat. However, there is no commitment to implementation and no timetable.<\/li>\n<li><strong>Anti-Cheat\/Moderation<\/strong>CrisisX relies on the anti-cheat software ACE (Anti-Cheat Expert). In addition to cheat detection, this toolset includes text filters (hate speech can be hidden) and options for automated voice moderation. There will also be a classic reporting system for reporting misconduct.<\/li>\n<\/ul>\n<p>Since the ACE software intervenes deeply in the PC system and would have to process voice data on the server for voice moderation, the following questions arise for the live version <strong>Transparency<\/strong>Which modules are running? What data is stored where and for how long? What objection options exist? Which systems is ACE compatible with CrisisX: Linux computer? Steam deck?<\/p>\n<figure id=\"attachment_16039\" aria-describedby=\"caption-attachment-16039\" style=\"width: 640px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-16039\" src=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Ausblick-640x360.jpg\" alt=\"In the Gamescom version I was only above ground, but there are also supposed to be bunkers.\" width=\"640\" height=\"360\" srcset=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Ausblick-640x360.jpg 640w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Ausblick-1280x720.jpg 1280w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Ausblick-768x432.jpg 768w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Ausblick-1536x864.jpg 1536w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Ausblick-18x10.jpg 18w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Ausblick.jpg 1920w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><figcaption id=\"caption-attachment-16039\" class=\"wp-caption-text\">In the gamescom version I was only above ground, but there are also supposed to be bunkers.<\/figcaption><\/figure>\n<h2>Store check: What you can buy in CrisisX - and which purchases could jeopardize the balance<\/h2>\n<p><strong>Microtransactions.<\/strong> With a free-to-play game, the question quickly arises. What kind of microtransactions will there be in the game?<\/p>\n<p><strong>Skins Only?<\/strong> The current status is that there should be \"skins\" without value advantages - outfits, vehicle paintwork, dog breeds. But a leather jacket remains a leather jacket in terms of back protection, for example. No matter what it looks like - so no pay-to-win.<\/p>\n<p><strong>Comfort purchases?<\/strong> In the interview, the producer mentioned resources\/ammunition for real money as the maximum idea. If this were ever to become an issue, there would need to be hard guard rails: purchase limits, no trading, clear counter values (how much game time corresponds to a purchase?). The status quo seems uncritical, but the topic belongs on the watch list for CrisisX.<\/p>\n<h2>Caution trade fair build: Three deliberately \"gamey\" shortcuts at gamescom<\/h2>\n<ul>\n<li><strong>Transportation tricks:<\/strong> Cattle could be transported in the trunk of a car. Likewise a complete starter base - useful, but not particularly realistic.<\/li>\n<li><strong>Abbreviated processing:<\/strong> Lumps of coal\/iron ore went into tools\/upgrades without the smelting process - clear convenience for the trade fair.<\/li>\n<li><strong>Strict quest-gating:<\/strong> Previously completed actions did not count automatically; steps had to be completed in the correct order for the journal checklist.<\/li>\n<\/ul>\n<p>These points are not a judgment on the final depth, they explain the round start of the build at gamescom.<\/p>\n<figure id=\"attachment_16040\" aria-describedby=\"caption-attachment-16040\" style=\"width: 640px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-16040\" src=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Kofferaum-640x360.jpg\" alt=\"In the Gamescom version, you can fit a lot into a trunk like this: A cow - or a complete Sart base\" width=\"640\" height=\"360\" srcset=\"https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Kofferaum-640x360.jpg 640w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Kofferaum-1280x720.jpg 1280w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Kofferaum-768x432.jpg 768w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Kofferaum-1536x864.jpg 1536w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Kofferaum-18x10.jpg 18w, https:\/\/spielecheck.gg\/wp-content\/uploads\/2025\/08\/CrisisX-Gamescom-Kofferaum.jpg 1920w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><figcaption id=\"caption-attachment-16040\" class=\"wp-caption-text\">In the gamescom version, you can fit a lot into a trunk like this: A cow - or a complete Sart base<\/figcaption><\/figure>\n<h2>Outlook until early access: what is important now<\/h2>\n<p><strong>Next stop: Early Access<\/strong>. What else should be done before then to offer a game that will be a success to a critical community?<\/p>\n<p><strong>Measured values please.<\/strong> A stress test is planned for November 2025 (dev information). We are hoping for a transparent publication of the measured values afterwards, for example on ping per region, tick rates and server FPS - under load with vehicles, tanks and hordes of infected with 1,000\/3,000\/5,000 simultaneously active players (CCU)<\/p>\n<p><strong>Game mechanics and logic.<\/strong> On the design side, crafting chains (e.g. smelting of ore), vehicle balancing (e.g. rare parts for building, building\/repair times, loss costs) and animal husbandry limits should be specified. Logic chains should also be checked and fixed. In the gamescom version, for example, you automatically get leather from a pasture with cattle without having to kill an animal and breed a calf ...<\/p>\n<p><strong>Data protection and monetization.<\/strong> A clear moderation\/data protection policy and a written monetization guideline (\"skins only\") are certainly very helpful for community acceptance. Let's see what comes next.<\/p>\n<h2>Fact check: CrisisX promise at a glance<\/h2>\n<div id=\"footable_parent_16020\"\n         class=\"footable_parent ninja_table_wrapper loading_ninja_table wp_table_data_press_parent semantic_ui colored_table\" data-no-translation=\"\">\n                <table data-ninja_table_instance=\"ninja_table_instance_1\" data-footable_id=\"16020\" data-filter-delay=\"1000\" aria-label=\"2025_Crisis1\"            id=\"footable_16020\"\n           data-unique_identifier=\"ninja_table_unique_id_4199048991_16020\"\n           class=\"foo-table ninja_footable foo_table_16020 ninja_table_unique_id_4199048991_16020 ui table  grey ninja_search_right nt_type_legacy_table selectable hide_horizonal_borders hide_vertical_borders striped compact vertical_centered inverted footable-paging-right ninja_table_search_disabled ninja_table_pro\">\n                <colgroup>\n                            <col class=\"ninja_column_0\">\n                            <col class=\"ninja_column_1\">\n                            <col class=\"ninja_column_2\">\n                            <col class=\"ninja_column_3\">\n                    <\/colgroup>\n        <thead>\n<tr class=\"footable-header\">\n                                                                        <th scope=\"col\"  class=\"ninja_column_0 ninja_clmn_nm_claim_versprechen\">Claim\/ Versprechen<\/th><th scope=\"col\"  class=\"ninja_column_1 ninja_clmn_nm_quelle\">Quelle<\/th><th scope=\"col\"  class=\"ninja_column_2 ninja_clmn_nm_status\">Status<\/th><th scope=\"col\"  class=\"ninja_column_3 ninja_clmn_nm_kommentar\">Kommentar<\/th><\/tr>\n<\/thead>\n<tbody>\n\n        <tr data-row_id=\"1\" class=\"ninja_table_row_0 nt_row_id_1\">\n            <td>Startfenster Early Access: Q2\/2026 (PC\/iOS\/Android)<\/td><td>\u00d6ffentlich<\/td><td>Best\u00e4tigt<\/td><td>Offiziell kommuniziert.<\/td>        <\/tr>\n            <tr data-row_id=\"2\" class=\"ninja_table_row_1 nt_row_id_2\">\n            <td>Kartengr\u00f6\u00dfe \u2248 1.200 km\u00b2 (30\u00d740 km) <\/td><td>\u00d6ffentlich + Dev<\/td><td>Best\u00e4tigt<\/td><td>Angaben deckungsgleich.<\/td>        <\/tr>\n            <tr data-row_id=\"3\" class=\"ninja_table_row_2 nt_row_id_3\">\n            <td>Bis zu 5.000 Spieler\/Server<\/td><td>\u00d6ffentlich<\/td><td>Teilweise<\/td><td>Server-Architektur\/Lastdaten fehlen.<\/td>        <\/tr>\n            <tr data-row_id=\"4\" class=\"ninja_table_row_3 nt_row_id_4\">\n            <td>Regionale-Serverstandorte (EU\/NA\/Asia) + Skalierung bei Bedarf<\/td><td>Dev-Angabe<\/td><td>Best\u00e4tigt (Dev)<\/td><td>Mehr Server bei Bedarf.<\/td>        <\/tr>\n            <tr data-row_id=\"5\" class=\"ninja_table_row_4 nt_row_id_5\">\n            <td>Welt-Aufbau: S\u00fcd: Tutorial + PvE \u2192 Nord: PvP (Level-Tore)<\/td><td>Dev + Build<\/td><td>Best\u00e4tigt (Dev\/Build)<\/td><td>Struktur sp\u00fcrbar.<\/td>        <\/tr>\n            <tr data-row_id=\"6\" class=\"ninja_table_row_5 nt_row_id_6\">\n            <td>N\u00f6rdlichste 15\u201320 % mit weiterem Level-Tor<\/td><td>Dev-Angabe<\/td><td>Best\u00e4tigt (Dev)<\/td><td>Hochrisiko-PvE erwartet.<\/td>        <\/tr>\n            <tr data-row_id=\"7\" class=\"ninja_table_row_6 nt_row_id_7\">\n            <td>Gruppenlimit 40<\/td><td>Dev-Angabe<\/td><td>Best\u00e4tigt (Dev)<\/td><td>40-Cap wirkt gegen Zerg-Dominanz.<\/td>        <\/tr>\n            <tr data-row_id=\"8\" class=\"ninja_table_row_7 nt_row_id_8\">\n            <td>Bauwerke: Zum Start 1 Geb\u00e4ude, sp\u00e4ter gr\u00f6\u00dfer\/mehr<\/td><td>Dev + Build<\/td><td>Best\u00e4tigt (Dev\/Build)<\/td><td>Bau-Einstieg gespielt.<\/td>        <\/tr>\n            <tr data-row_id=\"9\" class=\"ninja_table_row_8 nt_row_id_9\">\n            <td>Relocation (Basis-Umzug)<\/td><td>Build<\/td><td>Best\u00e4tigt (Build)<\/td><td>In der Session genutzt.<\/td>        <\/tr>\n            <tr data-row_id=\"10\" class=\"ninja_table_row_9 nt_row_id_10\">\n            <td>Hund als Begleiter (Heilen\/Zucht\/Stats)<\/td><td>Build<\/td><td>Best\u00e4tigt (Build)<\/td><td>Pet-Hub\/Stats sichtbar.<\/td>        <\/tr>\n            <tr data-row_id=\"11\" class=\"ninja_table_row_10 nt_row_id_11\">\n            <td>Nutztiere (H\u00fchner\/K\u00fche)<\/td><td>Build<\/td><td>Best\u00e4tigt (Build)<\/td><td>St\u00e4lle\/Weide gebaut.<\/td>        <\/tr>\n            <tr data-row_id=\"13\" class=\"ninja_table_row_11 nt_row_id_13\">\n            <td>Quest-Kampagne (\u201eSister\u2019s Calling\u201c \u2192 \u201eThe Titan\u201c)<\/td><td>Build<\/td><td>Best\u00e4tigt (Build)<\/td><td>Journal\/Checklisten da.<\/td>        <\/tr>\n            <tr data-row_id=\"14\" class=\"ninja_table_row_12 nt_row_id_14\">\n            <td>Aktivit\u00e4tsbasierte Attribute + Conversion<\/td><td>Build<\/td><td>Best\u00e4tigt (Build)<\/td><td>Werte + Timer sichtbar.<\/td>        <\/tr>\n            <tr data-row_id=\"15\" class=\"ninja_table_row_13 nt_row_id_15\">\n            <td>Fahrzeuge &amp; Panzer<\/td><td>\u00d6ffentlich + Build<\/td><td>Best\u00e4tigt<\/td><td>Balance offen.<\/td>        <\/tr>\n            <tr data-row_id=\"16\" class=\"ninja_table_row_14 nt_row_id_16\">\n            <td>Kommunikation: Text-Chat global live; Voice in Pr\u00fcfung<\/td><td>Dev-Angabe<\/td><td>Teilweise<\/td><td>Kanalstruktur\/Timeline offen.<\/td>        <\/tr>\n            <tr data-row_id=\"17\" class=\"ninja_table_row_15 nt_row_id_17\">\n            <td>Fairness und Cheating: ACE Anti-Cheat + Moderationstools<\/td><td>Dev-Angabe<\/td><td>Teilweise<\/td><td>Toolset da, Live-Policy TBA.<\/td>        <\/tr>\n            <tr data-row_id=\"18\" class=\"ninja_table_row_16 nt_row_id_18\">\n            <td>Gro\u00dfer Stresstest f\u00fcr Nov 2025 geplant<\/td><td>Dev-Angabe<\/td><td>Angek\u00fcndigt<\/td><td>Ergebnisse folgen.<\/td>        <\/tr>\n    <\/tbody><!--ninja_tobody_rendering_done-->\n    <\/table>\n    \n    \n    \n<\/div>\n\n<p>Legend: Confirmed = publicly documented - Confirmed (dev\/build) = developer statement\/trade fair version - Partial = core correct, details open - Unclear = no reliable information<\/p>\n<h2>Watchlist: What we're looking out for in upcoming CrisisX releases<\/h2>\n<p><strong>Data from the stress test:<\/strong><\/p>\n<ul>\n<li><strong>Server topology diagram:<\/strong> World division (shard\/zones\/instances), seamless transitions.<\/li>\n<li><strong>Test protocols:<\/strong> Tick rate\/ping\/server FPS at 1k\/3k\/5k CCU, including vehicle\/horde.<\/li>\n<\/ul>\n<p><strong>Information on game elements:<\/strong><\/p>\n<ul>\n<li><strong>Vehicle balancing:<\/strong> Parts rarities, build\/repair times, loss costs, noise\/signature.<\/li>\n<li><strong>Relocation parameters:<\/strong> Frequency, costs, decay times - convenience vs. abuse protection.<\/li>\n<li><strong>Communication roadmap:<\/strong> Team\/local chat, filters per channel, moderation workflow, spam controls.<\/li>\n<\/ul>\n<p><strong>Legal and social matters<\/strong><\/p>\n<ul>\n<li><strong>Monetization guard rails:<\/strong> written \"skins only\" or strictly regulated convenience with sample invoices.<\/li>\n<li><strong>Voice-Policy:<\/strong> Whether\/how voice comes; moderation &amp; data protection (recording, storage, EU locations, opt-in\/opt-out).<\/li>\n<li><strong>Moderation policy (ACE)<\/strong>active modules, log durations, data locations, objection SLA.<\/li>\n<li><strong>Compatibility:<\/strong> Steam deck\/Linux, controller layouts, accessibility options.<\/li>\n<\/ul>\n<h2>Glossary\/explanation of terms:<\/h2>\n<ul>\n<li>Ping = Measures the network speed for data packets<\/li>\n<li>Tick rate = server updates per second; instance\/zone = world sub-areas<\/li>\n<li>Shard = independent world node<\/li>\n<li>Zerg = very large collection of players that dominates regions<\/li>\n<li>Pay for Convenience = pay real money for convenience, e.g. buy resources instead of farming ingame<\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>What does CrisisX really feel like? My 90-minute hands-on from gamescom provides the first answers: accessible entry, hut, dog &amp; yard. But what about vehicles, PvP in the north and server stability? Check out the full analysis in the game review.<\/p>","protected":false},"author":7,"featured_media":16033,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[158,103],"tags":[463,910,911,68,80,292,912,826,825,168,419],"class_list":["post-16013","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-shooter","category-survival","tag-aufbausimulation","tag-crisisx","tag-hero-games","tag-multiplayer","tag-open-world","tag-postapokalyptisch","tag-pve","tag-pvp","tag-pvpve","tag-survival","tag-zombie"],"acf":[],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO Pro 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"CrisisX gamescom-Build angespielt: starker PvE-Einstieg. 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