The open-world game Myth of Empires from developer Angela Game and publisher Antiidelay gives gamers all over the world a great deal of freedom thanks to its modular design. Set in a war-torn Asian environment in the 3rd century AD, the gamer therefore puts everything on one card, or rather the three essential pillars of the game: because without building a fortress, expanding an enormously powerful army and conquering enemy cities - sometimes in the form of epic battles - it is difficult to build an empire!
Triumphant rise to conqueror
The fascinating combination of sandbox survival and Medieval multiplayer works due to dynamic battles and significantly larger dimensions. The simple search for a safe place in the landscape is not enough for success. Because according to a heroic motto, there can and will only be one ruler. Gamers must first earn their way up from soldier to commander - mainly by going into battle against other players. Over a total of 16 levels, the personal career can be expanded in this way, so that even the status of a nobleman beckons. But that's not all, the player decides who they want to be, starting at the very bottom of the warrior pecking order.
Of course, the sword warrior - fighting in the front line - enjoys more glory and laurels. But the smart strategist behind these lines also succeeds in Myth of Empires all the way to the top. Completely varied battles will decide honor and awards in the near future. On a total of 64 square kilometers of game world, gamers will not be able to avoid each other for long. Ranged combat specialists in watchtowers and the universally deployable vagabonds give gamers a better overview. The guard radius classification for close range and the command for a fixed Defense position reveal more chances of success. If the soon-to-be warlord now embarks on diplomatic channels with the NPC factions, there is great potential for expanding his power. And so the hunt for enemy soldiers can begin between flowing streams and towering mountain peaks.
Myth of Empires offers more than just theaters of war
The focus is clearly on the sometimes large-scale battles. However, it is precisely the details knitted around this and the different start of the game that offer the special appeal compared to genre-typical alternatives and combine several components. Exploring the environment is the main focus, especially in the early hours of the game. With small tasks, the future warriors first gain some much-needed experience. Craft recipes for climbing the archaic career ladder. Thanks to this, the player develops tools and, in the fight for survival, even more important weapons. The confrontation with fair game and the occasional NPC provides further experience - sometimes fleeing from an overpowered opponent without a weapon or shield is more promising.
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In addition to recruiting new soldiers, the player is also involved in taming horses - okay, as mounts for war - the basis for the cavalry era. In addition, the collection of raw materials must not be lost sight of. It serves to expand the camp into a truly imposing fortress. This location should be chosen with plenty of open space and preferably on hills. The more defensive and resistant to competing attacks it is built over time, the more advantageous it will be for your own dominance in the game. And then the warrior goes hunting - for game and opponents. The survival mode slowly moves to the second level and the successful claiming of more and more land becomes the main task. The parallel focus on balancing an unbeatable offensive and defensive presence makes the undertaking quite challenging.
In particular, the scenic framework conditions also offer a variety of opportunities. decisive impulses and of course beautiful settings. Sandstorms, blizzards and toxic gases make survival even more difficult. The narrowness of snowy passes or the difficulty of making progress in dense forests can also be used tactically in Myth of Empires. The complexity of increasing fame points from various quests, conquering parts of the map and collecting taxes, for example, will soon bring in some wealth. We can't wait for the final release and one or two content upgrades. If you like grinding and can cope with convoluted build systems, this open-world game should be something for you.