Survival is everything - a good principle that must be put into practice for as long as possible in Last Farewell. But when the streets are overrun with horror and the souls of the inhabitants are taken at night, you should hide as quickly as possible. Whether the decision to use the centrally located town hall was the best option will be determined by the player's commitment and cleverness.
Struggle for survival in the lap of the local town hall
In this survival co-op game from Flat Tail Studios AB the player tries to protect himself and the Town Hall alone or, much more exciting and complex, in a team with up to 3 other survival-hungry players. During the day, there are therefore a number of upgrades and improvements to be made in order to create sufficient barriers and protective measures. Because at night - well - at night the gamers tend to shiver and long for the coming dawn due to the dangers running towards them. Impending danger caused the player and, if they so chose, their fellow players to seek refuge in the city's sanctuary: In Last Farewell, however, the town hall does not turn out to be the impregnable fortress that was hoped for.
And so, in the area between the walls and the entrance portal, some Obstacles be procured. In situations like this, it would have been nice to do without the communal spring-cleaning and have more scrap in stock. Gradually, the gameplay extends to the attentive search for resources. These can be used to optimize the defense in Last Farewell and strengthen it over time. This will be sorely needed, as an increased number of enemies seem to seek the gamer's life after every surviving night.
Advertising
A stable line of defense by all means
The defensive strategy par excellence is to block possible gates and passages. This requires a lot of supplies and tools. That was obvious: unfortunately, the resources you need for your own protection are not available in the accessible drawers of the town hall. You have to find them and use all kinds of wooden slats and other bulky materials to secure any weak points and reliably seal them off against the approaching adversaries. Here you actually have to do a little Creativity to be the rule. What initially promises a happy ending with a successful survival quickly turns into lingering shock sequences between ever-increasing waves of enemies.
You have to cover each other's unprotected backs and gain a lot of experience for each round you survive. And then it's done, or is it just the calm before the storm? In any case, after the onslaught, the gamer doesn't devote himself to his mental recovery, but to repairing or Repair of all barricades. The increasing waves of attacks will inevitably lead to death in the foreseeable future. But here lies a great feature of the Flat Tail Studios AB buried: Living as well as dying increases the experience level - of course significantly more when surviving. These experience levels in turn unlock new options for your own protection - psssst! But the danger will also increase!