In Iron HarvestIn the real-time strategy game (RTS) sponsored by Deep Silver, the gamer becomes the commander of powerful dieselpunk mechs. Whether in challenging co-op, brutal single player or intense multiplayer mode, the history of an alternative universe shortly after the Great War in the 1920s can be completely rewritten. Since Gamescom with the presentation of Alpha 3 of Iron Harvest, gamers' hands have understandably been tingling. But what is this anticipated hit game all about?
Technological progress for a secure future
No sooner has the shattering world war ended - cities are slowly being rebuilt - than Europe is casually threatened by powerful forces that foresee destabilization, chaos and a completely different world order. For this Fight it seems just right when the simple farmers of the region collect the steely remains of military mech runners from their fields instead of productive grain harvests - Iron Harvest has begun. The violence that brought suffering and war can now become an allied weapon. 20 missions tell an epic story in which finding a master plan seems to be the most important thing.
Players can choose from 40 different types of units as one of nine wonderfully well-developed characters and their animal companions. A big surprise compared to many others Strategy gamesThere is simply no such thing as a mega unit. Only by taking into account the individual special abilities can partial successes be achieved on the battlefield.
Gaming for clever tacticians
Instead of just running around and shooting wildly - which should work quite well on the odd occasion - the Iron Harvest above all on strategic sophistication. Large calibers, sent all over the place, have a short-term effect. But it makes far more sense if different units and mech types, unlocked or allied over time, deliberately intervene in the battle for Europe. It is particularly effective to take advantage of existing cover options and to blow up relevant buildings belonging to the opposing alliance. And in addition to all these action-packed individual missions, there is also the need for a master plan.
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From now on, IH gamers will pursue the perfect harmony of specialized infantry units, exo-skeletons and gigantic iron colossi in their regiment. This is the only way to earn experience points, skills and elite ranks in separate squads - sometimes simultaneously on several fronts. And with tactical Skill in addition to machine guns and mortars, anti-mech cannons will soon be available in Iron Harvest as a guarantee of survival. But which side do you want to join in the final battle for Europe - Polania, Rusviet or the Saxon Empire?