An invincible fighter who suddenly wields tea leaves instead of swords? Yes, you read that right... it's not just the peppermint tea that's a little spicier here. Hiking stop, developed by Ivy Road and published by Annapurna Interactive, takes players into a world where tea is not just a drink, but a way of life. The narrative adventure and simulation game, which will be released on March 11, 2025 for PlayStation 5, Xbox Series X/S and Microsoft Windows, offers a refreshing mix of in-depth story and catchy gameplay.
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From the battlefield to the tea table
Alta, the protagonist of Hiking stop, was once a celebrated warrior whose life revolved around battle and victory. After a devastating defeat, she seeks out the legendary Master Winters to improve her skills. But fate leads her - where else - to a enchanted forest, where she meets Boro, a good-natured tea shop owner. Boro convinces Alta that the art of tea making can heal both body and soul. Thus begins her journey from the battlefield to the tea table, a transformation that is as unexpected as it is profound.
Wanderstop and the art of making tea
In Hiking stop is all about the ritual of tea making. Players plant and harvest tea leaves, which are processed in a complex tea machine. This machine, so large that it requires a ladder, consists of several components: A rope fills the kettle with water, a bellows brings it to a boil, and after the tea leaves are added, the finished tea is poured into cups. Incidentally, we also have a similar control of imaginative machines in FAR: Changing Tides seen.
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Customers have specific requests, and it is up to the players to combine the right ingredients to create the perfect tea. This detail-oriented system requires patience and precision, but rewards with satisfying results.
Encounters in the tea store
The tea store serves as a hub for numerous characters, each with their own story. There is Gerald, for example, a man under the curse of a witch who pretends to be a knight to impress his son. Or a demon hunter who now does social work in the absence of demons. These encounters add depth and humor to the game while mirroring Alta's own journey of self-discovery. Through conversation and the preparation of bespoke teas, players get to know the guests' worries, joys and secrets, making the tea store lively and dynamic.
A visual and acoustic masterpiece
The graphic from Hiking stop is inspired by impressionist art and art nouveau, giving the game a unique, painterly aesthetic. The environments are richly detailed, with lush vegetation and lovingly designed character models. The music, composed by Daniel "C418" Rosenfeld, known for his work on Minecraftdynamically adapts to the player's actions and reinforces the immersive atmosphere. This interplay of visual and acoustic elements creates an atmospheric experience that invites you to linger and enjoy.
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Wanderstop is a teatime of the profound kind
Hiking stop is a journey of self-discovery, change and acceptance. Alta's transformation from a warrior to a tea master symbolizes the ability to find healing in the quiet and simplicity of everyday life. With its profound narrative, diverse characters and lovingly crafted design, Alta invites you to read the book. Hiking stop The game invites players to pause, enjoy a cup of tea and appreciate the little moments in life. A game that shows that sometimes the greatest adventures can be found in the quietest corners of life.