As part of the official announcement of Star Citizen In 2010, the developers at Cloud Imperium Games left no doubt that we were dealing with one of the most ambitious video game productions of all time. The developers, led by industry veteran and Wing Commander creator Chris Roberts, set themselves the goal of offering you a persistent and continuously evolving universe.
In addition, the times when space simulations focused on individual aspects such as exploration or the Space combat will be over for good with Star Citizen. Chris Roberts' new project will offer you nothing less than a second life in a virtual universe spanning 100 galaxies, combining areas such as exploration, trading, thrilling dogfights, mining and other gameplay features.
The crowdfunding campaign for the space simulation set a new record, with which the developers managed to raise more than half a billion US dollars by September 2022.
Developers rely on different modules in Star Citizen
One of the special features is the structure of the game, which is divided into different Modules has been subdivided. On the gameplay side, this concept means that you can access the content and modes you want quickly and easily. The developers, in turn, benefit from the fact that they can further develop the space MMO in a targeted manner.
Because even more than ten years after the start of development, it is still a long way from completion. As the creative minds around Chris Roberts are planning, their Ambitious project in the best case supported and continuously developed over decades.
In addition to content such as new ships, properties and bases, completely new game modes and features are also planned. So it won't be boring for the foreseeable future.
80 spaceships, varied modes and more
The developers also promise more than 80 spaceships with which you can explore the Galaxy and seamlessly land on planets or in space ports to explore them, interact with other users or trade. When it comes to the spaceships, however, the developer studio has not been entirely without criticism, as selected content can only be purchased for real money and can sometimes cost four-figure sums.
The focus is on interaction with other users, whom you will encounter throughout the game world. Whether you engage in intense dogfights, fight for supremacy on planets from a first-person perspective or team up with other pilots to form squadrons and explore the galaxy is up to you.
A plus point that should not be underestimated: while other representatives of the genre rely on procedurally generated worlds, the majority of the planets and content here were created by hand.
Squadron 42: A Star Citizen campaign for single players
Even if Star Citizen in its basic features is considered a classic MMO In the long term, solo players should also get their money's worth in the game, which was designed for numerous players to share a world. For example, in the single-player campaign called Squadron 42, which features a brand new History tells.
As with the main game, the developers of Squadron 42 did not let themselves get carried away and signed up a number of well-known stars to support the characters and the story of the campaign. Breathe life into it. These include Gary Oldman, Mark Hamill, Harry Treadaway, Liam Cunningham and Gillian Anderson.
The only catch is that while the MMO part is already playable and is regularly expanded, it is still unclear when Squadron 42 will actually be released.