Good things come to those who wait. After development on Return Of The Tentacle - Prologue was discontinued back in 2002, the project was given a fresh start eight years later. And lo and behold: in 2018, fans of the LucasArts classic will be able to enjoy a high-quality and individual quasi-successor!
Who doesn't fondly remember that moment when "The Day of the Tentacle" was copied from several floppy disks onto the computer and you could finally immerse yourself in one of the most successful Point and Click adventure game. Few games in the 90s impressed with so much wit and charm. And anyone who outwitted Purpur back then had fun with a second or third run through despite the repetition. the adventure - even today. But this fan game project promises a new adventure.
Purple tentacle is back
No rest for Bernard, Hoagie and Laverne! Purple tentacle has it once again to the He has set his sights on world domination and is determined to get rid of his arch-enemies. The tasks for players are obligatory: solve puzzles, stop aliens and laugh at both blunt and intelligent jokes.
Craft similarities to Day of the Tentacle Remastered are by no means coincidental. The fan project was developed using the Unity Engine and relies on hand-drawn backgrounds and outrageous dialog. Even a soundtrack was created to capture the charm of the original and transfer it to the new millennium in proper style.
Return of the Tentacle is a successful homage
Even well-intentioned homages are a tricky thing. Especially when the humor of the original has its very own style and is difficult to imitate. But the indie developers have not only succeeded in capturing the mood. In terms of graphics, they have also followed the original to such an extent that Return Of The Tentacle - Prologue actually one of LucasArts could be a commissioned sequel.
The few shortcomings are quickly forgiven. The puzzles are sometimes a little too easy. Players who have already put Purple Tentacles in its place will rarely stumble across unsolvable problems - and will quickly finish the adventure game, which was produced far from commercial interests.